![]() Virtual void ForcedMaterialOverride( IMaterial *newMaterial, OverrideType_t nOverrideType = OVERRIDE_NORMAL ) = 0 of the materials the model was compiled with This causes a material to be used when rendering the model instead UNDONE: Move this to hud export code, subsume previous functionsĬonst matrix3x4_t *pLightingOffset = NULL ) = 0 MODEL_INSTANCE_INVALID = (ModelInstanceHandle_t)~ 0 Typedef unsigned short ModelInstanceHandle_t # define VENGINE_HUDMODEL_INTERFACE_VERSION "VEngineModel016 " change this when the new version is incompatable with the old -įORWARD_DECLARE_HANDLE( LightCacheHandle_t ) = Copyright Valve Corporation, All rights reserved.
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